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#1 (permalink) |
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Developer
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ScreenGrab tools for dm500 neutrino Commando image
captures video and menu framebuffer screenshot images to /tmp/ first enter your box ip address into web browser to access yweb interface. select snapshot or dboxshot to grab screen output via OSD Screenshot menu. leave filename as "a" or image will not auto display in web browser after capture. INSTALL extract install.tar from dm500_neutrino_dreamshot.rar then ftp the install.tar into /var/etc/ on your commando dm500 image and REBOOT to auto install snapshot ![]() dboxshot
Last edited by LraiZer; 19-03-2011 at 07:43 PM.. |
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| The Following 8 Users Say Thank You to LraiZer For This Useful Post: | alllaayaasoo (24-03-2011), humforce (20-03-2011), Magnu420 (23-09-2011), PaphosAL (20-03-2011), renwich (19-03-2011), Satsearching (19-03-2011), Tyke (20-03-2011), wiz569 (22-03-2011) |
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#2 (permalink) |
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Northern Git Admin
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| The Following User Says Thank You to renwich For This Useful Post: | LraiZer (19-03-2011) |
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#3 (permalink) | |
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Quote:
with code changes to remove jpg support could probably drop this in for an extra 50k Last edited by LraiZer; 19-03-2011 at 09:33 PM.. |
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#4 (permalink) |
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Nagging Old Git
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Nice work, LraiZer! Yes please, blitz the jpeg support if you can, as I reckon it will then fit into root.
Thinking of the recent work on the Commando Infobar, this would have been a wonderful tool to have had at our disposal during it's dev. But whether it would actually serve any useful purpose to the end-user in a release image is a moot point, as you say... It's not like enigma, where a user can add and/or mod OSD Skins, then show off his work on the forums with screenshots, is it? So perhaps it might be best to leave it as a var install and as an optional extra. Cheers- AL ![]() Edit: LraiZer- I think there may be a bug in the grab code, m8. I edited the dboxshot script by adding -p to the command line, to force a video /osd grab into png format, instead of bmp This works nicely, it just takes a while longer- and the resulting image filesize is about a quarter of what a bmp would have been. BUT, the file is still named a.bmp !! You have to manually rename it to a.png before PSP7 will open it. Same if you click on the image and select Save. It's listed as a.bmp
Last edited by PaphosAL; 20-03-2011 at 04:18 PM.. |
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